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Hi, There you can download APK games file "Crete 1941" for Android free, apk file version is 3.4.0.3 to download to your android device just click this button. It's easy and warranty. We provide only original apk files. If any of materials on this site violates your rights

Screenshots of Crete 1941
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
  • Crete 1941 (turn-limit)
Description of Crete 1941 (turn-limit)

This is turn-limited version of Crete 1941, a turn based strategy game set on the Mediterranean Theater during the Second World War.


You are in command of the German forces taking part in the very risky airborne invasion of Crete. Known as Operation Mercury it was the first mainly airborne invasion in military history. In addition to numeric superiority British commanders knew about the German airborne plan thanks to their code breaking efforts. However, against all the odds and in spite of major losses, the elite German paratroopers managed to seize control of some key airfields allowing them to airlift in more reinforcements to turn the tide of an uneven struggle and eventually capture of the entire island of Crete.




FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Supports casual play: Easy to pick up, leave off, continue later.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.

+ Inexpensive: The classic strategy game campaign for a cup of coffee!


In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.



Full version is available from the app store.



Join your fellow strategy gamers in changing the course of the Second World War!


Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.


Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!

Version history Crete 1941 (turn-limit)
New in Crete 1941 3.4.0.3
+ More memory for resources (cause for any disappearing resources)
+ Unit Tags might reset during switching over to the new version
+ Campaign: Added Allied Artillery
+ Setting: Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Unit track the number of hexagons they move
+ New Forest icon: Forest/Hospital drawn bigger if covered
+ Cut off dugouts might lose HP
+ General: Action: Build Hospital (from now on hospitals via General)
+ HOF: cleanup
+ More Tactical Routes
New in Crete 1941 3.3.2.0
v3.3.2
+ Minimap: Altering color themes to better separate various targets
+ Smaller Application Size
+ AI refinements
v3.3
+ Setting: Turn (hopeless) landing on Heraklion ON/OFF (Generals Pietzonka & Brauer, 14 units)
+ Setting: Turn (hopeless) landing on Retimo ON/OFF (General Sturm & 8 units)
+ Setting: Turn (hopeless) landing on Akrotiri Peninsula ON/OFF (General Koch & two units)
+ Setting: Show terrain on minimap (slight color variation)
+ HOF cleanup
New in Crete 1941 3.3.0.0
+ Setting: Turn (hopeless) landing on Heraklion ON/OFF (Generals Pietzonka & Brauer, 14 units)
+ Setting: Turn (hopeless) landing on Retimo ON/OFF (General Sturm & 8 units)
+ Setting: Turn (hopeless) landing on Akrotiri Peninsula ON/OFF (General Koch & two units)
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ HOF cleared from the oldest scores
+ Lighter rivers & coastal line (take II)
+ Bug fix: Encircled AI units were too passive
New in Crete 1941 3.2.6.0
v3.2.6
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ New lighter sea-water hexagon icon & lighter rivers
+ Bigger flags on units
v3.2.4
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Nearby text, Shorten War Status, Text Variation) to Settings View (Main = Gear Icon)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ HOF cleared from the oldest scores
New in Crete 1941 3.2.4.1
v3.2.4
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Nearby text, Shorten War Status, Text Variation) to Settings View
+ Removed Confirm Ending Turn dialog option
+ HOF cleared from the oldest scores

v3.2.2
+ Setting: Size option for Movement Arrows
+ Yes-No dialog on Disband action
+ Setting: Minimap includes road network in black color
New in Crete 1941 3.2.2.0
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
New in Crete 1941 3.2.0.0
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ Graphic optimizations (faster screen update, smaller app size)
+ Most or Least combat ** markers only updated between turns
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
New in Crete 1941 3.1.0.0
+ Added enemy Generals (new games only)
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Logo tweaks (compatibility with Adaptive Icons)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Increased maximum minimap size to 20
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
+ Bug fix: Assigning resource fail
New in Crete 1941 3.0.2.0
+ Increased maximum minimap size to 18
+ When General with over 2 MPs is selected, yellow SF marker will be shown on the General which would get Shift Focus MPs
+ When General with over 2 MPs is selected, the combat unit which would get extra MPs marked with blue border & MP marker
+ If one unit has multiple resources of the same type one of these will be returned to the resource pool
+ Removed Big Advance feature
+ Cannot apply Operational Movement so close to front line
+ 50 new quotations
New in Crete 1941 3.0.0.2
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background: changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Force air dropped supplies be between 1-6
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ HOF cleanup
New in Crete 1941 3.0.0.0
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Force air dropped supplies be between 1-6 (harder campaign)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ Replaced term Mountain with Hill
+ Strafing by RAF later on campaign
+ Icons: Color & Contrast enhancements
+ HOF cleanup
New in Crete 1941 2.8.6.0
v2.8.6
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Setting: Turn Dugouts ON/OFF (for player)
+ Attacking zero HP unit does not consume MPs from supporting General
+ HOF shows scores with normal Difficulty Level first

v2.8.4
+ HOF cleared from the oldest scores
+ Setting: Turn Stuka Strikes ON/OFF
+ Setting: Turn Minefields ON/OFF
+ 70 new quotations
+ Setting: Selected Unit Size
New in Crete 1941 2.8.4.0
v2.8.4
+ HOF cleared from the oldest scores
+ Setting: Turn Stuka Strikes ON/OFF
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations

v2.8.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner)
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in Crete 1941 2.8.2.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner)
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
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